Earl "Magic" Walker is a playable mercenary in the Jagged Alliance series. His first appearance is in the first game. Player can hire him from A.I.M.. He has very high starting stats so he is one of the jack of all trades mercs and quite expensive to hire, too.
Jagged Alliance and Jagged Alliance: Deadly Games
Official description
"Cautious, light-footed and extremely agile, Earl Walker is considered to be one of the best second story men in the business. And even when he's been fingered, his sharp eyes and deadly aim have eliminated the dilemma of witnesses."
Stats
In the original Jagged Alliance he has very high health, agility, dexterity, mechanical and marksmanship.
Template:Jagged Alliance 1 Mercenary
Jagged Alliance 2 and Unfinished Business
Official description
"Magic's calm, cool, and collected demeanor sets the tone for battle. In peak physical condition, he displays mouse-like movement and catlike agility. Magic can ferret out danger with astonishing acumen. And with his lethal marksmanship, he quickly and efficiently puts an end to any threat."
Additional info
"He's nicknamed Magic due to the way doors seem to magically open up in front of him."
Stats
Magic has as high stats as in the first game, except that his strength is also very high. He can also unlock doors.
Earl "Magic" Walker | |
Health |
95 |
Agility |
99 |
Dexterity |
98 |
Strength |
92 |
Leadership |
23 |
Wisdom |
81 |
Marksmanship |
94 |
Mechanical |
91 |
Explosives |
36 |
Medical |
32 |
Clear |
Trivia
- He often calls the enemy soldiers "snapperheads".
Quotes
See: Earl "Magic" Walker/Quotes