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This is an externalization of the income from each and every mine in the game. It directly influences your regular income, making you earn more or less money than the default JA2 values.


History Edit

The most reliable way to make money in Jagged Alliance 2 is by liberating Mine Sectors. There are five active mines in the game (Drassen, Alma, Cambria, Chitzena, Grumm), and each mine produces a different amount of money per day. The loyalty of the local city determines the exact amount produced, although some mines can potentially produce more than others. Also, one random mine will become depleted at some point during the campaign, in which case it will stop producing any income.

Financial Stagnation Edit

The maximum amount of money that a mine can produce every day is dictated by hard-coded values stored inside the program. As yet, the values cannot be changed without editing the source code directly. Therefore, mine income today is exactly the same as it was when JA2 came out in 1998.

However, the rest of the game has changed considerably. JA2 1.13 offers expensive new items, it allows hiring a huge number of mercs (up to 32, sometimes required to beat the overwhelming odds in 1.13's INSANE difficulty mode), and allows training the expensive Mobile Militia for additional town defense. All of these things put together usually mean that the original game's financial system can sometimes be insufficient to support all of these new features. Conversely, some players feel that the mines make TOO MUCH money, or that a reliable income is less interesting than having to make money in another way (for instance, by killing enemies and selling captured equipment).


HAM 1 - Externalized Mine Production Edit

HAM's very first feature was the externalization of mine income. It is now possible to set, using a percentage value, how much money your mines will produce compared to the original values stored inside the program. So while it is not yet possible to change which mine makes more than others, you can change the overall income at will.

Please note: It is currently impossible to disable mine income completely. HAM's INI setting can only reduce mine income to 1% of the original yield. However, this means most mines will produce no more than a couple dozen dollars every day, hardly enough to support any of your financial needs. This is effectively the same as disabling mine income.

Alternately, you can simply avoid talking to the miners at all, which prevents mines from generating any income. Please note however, that you will need to make sure that Game Progress does not depend on income at all, otherwise you may end up unable to achieve 100 Progress Points.

INI Settings Edit

One INI setting controls the relative income of all mines in the game.

MINE_INCOME_PERCENTAGE Edit

Effect

Controls the maximum possible income from all mines, by percentage of the original JA2 maximum.

Range 1 - 1000
JA2 Default Value 100

Each mine will be making 100% of its original hard-coded income. This means no change over JA2 default values.

HAM Recommended Value 100 I think you can decide for yourself how much money you want to be making.
Other Values 1

This practically disables mine income entirely. Most mines will make no more than a few dozen Dollars every day. Hardly enough to train militia or even buy a gun.

1000

Every mine will be making ten times (1000%) as much as it did in the original JA2. This will end up making you tons of money, making money a relatively irrelevant factor in the game. Use this if you're tired of money management and just want a crazy fast game with lots of guns and/or lots of mercs. You'll still have to conquer at least one mine, of course.


See Also Edit

Externalized Mine Depletion

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